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Browserquest

Browserquest

From:
Jérôme Andrieu
Date:
2013-01-27 @ 15:09
Hi,

I saw some activity around "browserquest" 4 months ago, but everybody seems
to be asleep since.

Just a short introduction about why I'm sending this mail:
We are medium sized gaming community (http://ufbteam.com) and we have
started a fork of browserquest.
We used to run a server of "The Mana World" (an open source mmorpg) but we
have experienced some issues (attacks on the server, due to origin of the
game).
As the experience was interesting (we have reach 100 people online on the
server), we want to give a try to browserquest.

We have planned to do a first "test" version before the end of february:
-Merge all the content of the other fork (particlequest, ...) when it's
possible.
-Enlarge the map and add some new mobs using CC contents (from TMW for
exemple).
-Start to support multilanguage interface (at least on the menus)

The aim of the "first" version is to evaluate what we can do and bring
peoples around browserquest.

Regarding the asky's fork, we have seen a lot of interesting features.
But the way they make it does not seem be easily reusable for an open
source game (the licence of the contents, the documentations,... it was not
the aim of asky at all)

So we are interested  for contributing to browserquest, to know who want to
contribute.
And to know if you have stop contributing, why (especialy for justincliff
who seemed to have really start to do news things).

Best Regards,

Jérôme

ps: All my apologies for my english

Re: [browserquest] Browserquest

From:
Mathieu Loiseau
Date:
2013-01-29 @ 10:26
Salut Jérôme (et les autres),
I'm new here, from France as well. I'm reusing browserquest to build a 
research prototype for a serious game to learn archaeology. While I'm 
developping features for my own needs, I'm trying to put back into 
browserquest the parts that seem to expand the game in itself (for 
instance the erasure of npc and stuff or lousy map edits are not put 
back in the repo).
I've also started to write documentation in the wiki, regarding how to 
reuse and expand the map (and the game in general), it might be of some 
use to you.
As I was explaining earlier on this list, the project I'm part of is 
working on a very tight schedule and I cannot dedicate as much time as 
I'd like outside of the focus of what I'm supposed to do… Yet, if you 
have some specific questions about map enlarging, I might have a little 
info (even though other people here probably have more). Regarding new 
sprites, in the long run, we *might* have some we can provide, but it's 
not sure. (There is no wiki page on creating new mobs, maybe it could be 
useful).
Finally, I can point you towards a few files (text and image) to edit 
for multilingual support, but I might not have the best global insight 
on the system. You can contact me directly in French if you want or 
through here (so that others might help you out when I can't).
Regarding my own interests, the project I'm on will lead me to be 
working on:

  * Creating guilds:
      o Guild achievements;
      o Guild talk.

If someone has ideas on how it should be done (which files to edit, 
storage handling, class diagram), what it should feature, I'm open to 
suggestions, especially since if it works, I'll end up making a pull 
request on that feature as well.

In the longer run I'll probably need to create a somewhat blank 
environment (keeping all the infrastructures, but resetting the data), 
which I think would be useful for people to customize browser quest to 
their needs.

Kind regards
Mathieu

Le 27/01/2013 16:09, Jérôme Andrieu a écrit :
> Hi,
>
> I saw some activity around "browserquest" 4 months ago, but everybody 
> seems to be asleep since.
>
> Just a short introduction about why I'm sending this mail:
> We are medium sized gaming community (http://ufbteam.com) and we have 
> started a fork of browserquest.
> We used to run a server of "The Mana World" (an open source mmorpg) 
> but we have experienced some issues (attacks on the server, due to 
> origin of the game).
> As the experience was interesting (we have reach 100 people online on 
> the server), we want to give a try to browserquest.
>
> We have planned to do a first "test" version before the end of february:
> -Merge all the content of the other fork (particlequest, ...) when 
> it's possible.
> -Enlarge the map and add some new mobs using CC contents (from TMW for 
> exemple).
> -Start to support multilanguage interface (at least on the menus)
>
> The aim of the "first" version is to evaluate what we can do and bring 
> peoples around browserquest.
>
> Regarding the asky's fork, we have seen a lot of interesting features.
> But the way they make it does not seem be easily reusable for an open 
> source game (the licence of the contents, the documentations,... it 
> was not the aim of asky at all)
>
> So we are interested  for contributing to browserquest, to know who 
> want to contribute.
> And to know if you have stop contributing, why (especialy for 
> justincliff who seemed to have really start to do news things).
>
> Best Regards,
>
> Jérôme
>
> ps: All my apologies for my english


-- 
Mathieu Loiseau (LIRIS – équipe SILEX)
Bâtiment Blaise Pascal — INSA de Lyon
20, av. Albert Einstein
69100 Villeurbanne
http://www.lezinter.net/~lzbk

Re: [browserquest] Browserquest

From:
Justin Clift
Date:
2013-01-28 @ 11:40
On 27/01/2013, at 3:09 PM, Jérôme Andrieu wrote:
<snip>
> So we are interested  for contributing to browserquest, to know who want
to contribute.

Contributions are definitely welcome here. :)


> And to know if you have stop contributing, why (especialy for 
justincliff who seemed to have really start to do news things).

You're right about not much happening in main git recently. :(

Personally, it's a time/interest thing.  BrowserQuest is
still something I find interesting and want to put time into,
but other stuff is taking higher priority recently.  (moved
overseas from Australia to Czech Republic just over two months
ago, and now on to London a week ago).  Not real settled here
atm. ;>

Most of the stuff I've done with BrowserQuest so far is on
the server side.  That doesn't seem interesting for most
people, as its not something they can visibly test in
meaningful ways.

*If* you make some changes which are visible on the browser
side (even just fixing the bugs already reported), you'd
probably get people's interest and buy-in pretty fast.

Just saying. :)


> Best Regards,
> 
> Jérôme
> 
> ps: All my apologies for my english

Your written English is really pretty good.

No problems at all with understanding it. :)

Regards and best wishes,

Justin Clift

--
Aeolus Cloud Evangelist
http://www.aeolusproject.org

Re: [browserquest] Browserquest

From:
Jason Culwell
Date:
2013-01-31 @ 18:30
I too am interested in getting involved with Browser Quest development.   I
recently posted a possible bug fix for keyboard movement on github.  I go
by the name Mawgamoth on github(general use handle for online games that I
use.)

I would really, REALLY like to see Browser Quest advance in development
with many great features.  I am very jealous of the Asky version. -_-
 Would be great to get some of the functionality from that version into
this version.   I don't think I have an good enough overall grasp of the
Browser Quest source code to be porting anything over, for the time being,
however.