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Licensing Information

Licensing Information

From:
Dylen Rivera
Date:
2012-09-24 @ 05:06
This licensing stuff is a lot to take in. I'd like to know some things
about the licensing to avoid any problems in the future.
Is it ok for me to use bQ as my own private game? I mean as long as
I'm helping out with bQ is this alright?
For example, I want to host my own bQ server. Do I need to keep it as
bQ or can I change the games title to something else for example
particleQuest.
I see they did something as such. But I would still like to be apart
of bQ. As long as I'm giving credit to everyone will this be ok?
Someone please elaborate.
I've been working on a project largely based off of bQ and would just
like to verify that what I'm doing is ok.

-- 
Dylen B. Rivera

Re: [browserquest] Licensing Information

From:
Justin Clift
Date:
2012-09-24 @ 06:26
On 24/09/2012, at 3:06 PM, Dylen Rivera wrote:
> This licensing stuff is a lot to take in. I'd like to know some things
> about the licensing to avoid any problems in the future.
> Is it ok for me to use bQ as my own private game?

Yes, definitely. :)


> I mean as long as I'm helping out with bQ is this alright?

Technically, you don't even need to do that.  But, helping out with
BQ is a nice way to contribute back to the people working on it. :)


> For example, I want to host my own bQ server. Do I need to keep it as
> bQ or can I change the games title to something else for example
> particleQuest.

You're completely fine to rename the game however you want.


> I see they did something as such. But I would still like to be apart
> of bQ. As long as I'm giving credit to everyone will this be ok?

This may help you:

  http://www.mozilla.org/MPL/2.0/FAQ.html

While giving credit is definitely important, another important bit is
getting the license right for your modifications.


> Someone please elaborate.
> I've been working on a project largely based off of bQ and would just
> like to verify that what I'm doing is ok.


As a _potential_ gotcha from my reading the the above FAQ, it looks
like stuff that gets sent to the client (ie javascript, images, html,
etc) needs extra care.

It looks like those files are considered "distributed", because they
get sent to the client, instead of just running on the server.  So,
you'll need to make the source code available for any of those
*modified* BQ files.  index.html, animation.js, app.js, etc.

For brand new files you've created (mynewfile.js or something),
you're not required to MPL license those at all.  So, no need to
publish the source for those at all if you don't want.

Does that help?

Btw - I'm not a lawyer, and all of the above is only my personal
understanding of things atm, so is subject to change.  i.e. Don't
consider this as legal advice. :)

If you actually need proper legal advice, you'll need to contact an
OSS experienced lawyer.

Regards and best wishes,

Justin Clift

--
Aeolus Community Manager
http://www.aeolusproject.org

Re: [browserquest] Licensing Information

From:
Dylen Rivera
Date:
2012-09-24 @ 07:03
Thank you Justin. I now have a better understanding of the license. :)

On Mon, Sep 24, 2012 at 2:26 AM, Justin Clift <jclift@redhat.com> wrote:
> On 24/09/2012, at 3:06 PM, Dylen Rivera wrote:
>> This licensing stuff is a lot to take in. I'd like to know some things
>> about the licensing to avoid any problems in the future.
>> Is it ok for me to use bQ as my own private game?
>
> Yes, definitely. :)
>
>
>> I mean as long as I'm helping out with bQ is this alright?
>
> Technically, you don't even need to do that.  But, helping out with
> BQ is a nice way to contribute back to the people working on it. :)
>
>
>> For example, I want to host my own bQ server. Do I need to keep it as
>> bQ or can I change the games title to something else for example
>> particleQuest.
>
> You're completely fine to rename the game however you want.
>
>
>> I see they did something as such. But I would still like to be apart
>> of bQ. As long as I'm giving credit to everyone will this be ok?
>
> This may help you:
>
>   http://www.mozilla.org/MPL/2.0/FAQ.html
>
> While giving credit is definitely important, another important bit is
> getting the license right for your modifications.
>
>
>> Someone please elaborate.
>> I've been working on a project largely based off of bQ and would just
>> like to verify that what I'm doing is ok.
>
>
> As a _potential_ gotcha from my reading the the above FAQ, it looks
> like stuff that gets sent to the client (ie javascript, images, html,
> etc) needs extra care.
>
> It looks like those files are considered "distributed", because they
> get sent to the client, instead of just running on the server.  So,
> you'll need to make the source code available for any of those
> *modified* BQ files.  index.html, animation.js, app.js, etc.
>
> For brand new files you've created (mynewfile.js or something),
> you're not required to MPL license those at all.  So, no need to
> publish the source for those at all if you don't want.
>
> Does that help?
>
> Btw - I'm not a lawyer, and all of the above is only my personal
> understanding of things atm, so is subject to change.  i.e. Don't
> consider this as legal advice. :)
>
> If you actually need proper legal advice, you'll need to contact an
> OSS experienced lawyer.
>
> Regards and best wishes,
>
> Justin Clift
>
> --
> Aeolus Community Manager
> http://www.aeolusproject.org
>



-- 
Dylen B. Rivera
Phone: 267.281.3940